Cephalus

Description:
Player: Plank              Clan: Daeva                     Virtue: Fortitude
Character: Cephalus         Bloodline: Gulikan Bloodhound   Vice: Gluttony
Concept: Desperate Hunter      Covenant: Ordo Dracul         Humanity: 4     
Chronicle: OMG VAMPIRES     Age: -/-

Daeva (Gulikan)      
Celerity, Majesty, Ortam, Vigor [Dexterity, Manipulation]    
Lose two WP when resisting a chance to indulge Vice
Every session roll Wits + Composure. Success: fixate on personal favourite 'scent' nearby. 
All rolls at -1 until scent is tracked down and consumed. May not drink blood of another being without spending 1 WP. 

Favourite scent: Terrified Girls (Age 16-24)

Attributes
Mental                        Physical                   Social
Intelligence           2      Strength           3       Presence             2
Wits                   3      Dexterity          4       Manipulation         2
Resolve                3      Stamina            3       Composure            3

Skills
Mental                        Physical                   Social
Academics              2      Athletics          4       Animal Ken           -
Computer               1      Drive              -       Empathy              -
Crafts                 2      Brawl              2       Expression           -
Investigation          3      Firearms           3       Intimidation         3
Medicine               1      Larceny            2       Persuasion           -   
Occult                 1      Stealth            2       Socialize            1
Politics               1      Survival           -       Streetwise           2
Science                -      Weaponry           1       Subterfuge           -

Specialties

Athletics: Foot Pursuit
Larceny: Bypass Security System
Stealth: Crowds

Disciplines and Devotions

3 Celerity
    - While activated (1 Vitae/turn) subtract 3 dice from any attackers pool. 
        - Increase initiative by 3 while Celerity is active.  
        - Speed increased to [(1+Celerity) x Speed]. Currently 52, 104 while running.

1 Auspex        
    - Heightened Senses: Darkvision, heightened sense of choice.
2 Vigor        
    - While activated (1 Vitae/turn) add one Strength per Vigor. Jumping also affected.

1 The Coil of Blood
    - Only need to spend one Vitae to wake for (Resolve) nights.

Merits

1 Quick Draw - Draw and fire pistols or melee weapons in a single action.
3 Fleet of Foot - +3 Speed
2 Fast Reflexes - +2 Initiative
2 Danger Sense - +2 to Wits + Composure to detect ambush.
1 Direction Sense - Can always retrace steps, knows compass points without references.
1 Barfly - Can always get into nightclubs with bribery etc.
3 Resources - $2k/mnth + $10k assets
2 Status (City)
2 Status (Daeva)
2 Status (Ordo Dracul)    
Haven     - 1 Size (Small flat on the edge of town)
          - 1 Location     
    - 1 Security (Security systems: cameras, alarms, etc.)
2 Contacts    - Private Investigators 
        - Street Gangs

Items

In briefcase:
H&K Mk.23 SOCOM
    - Damage 3, Range 30/60/120, Capacity 12+1, Size 2/L with silencer, 1/J without.
Silencer for Mk.23
3 Magazines of .45 (36 rounds total)
Lockpick
Glasscutter
Set of small screwdrivers (magnetised)

On person:
Rolex wristwatch, silver
Armani Suit
Briefcase (above)

In haven:
Collection of ashes from various targets

Stats

Initiative  9   Willpower   6/6      Perception     6   
Speed      15   Health        8      Stamina        3
Defense     3   Vitae       /10      Resolve        3
Armor       -   Blood Potency 1      Composure      3

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

==========
EXP RECORD
==========

STATS
Primary: Physical

Str 1-3: 25exp
Dex 1-4: 45exp
Sta 1-3: 25exp
            75exp (25 from attribute bonus)
---------------------
Secondary: Mental

Int 1-2: 10exp
Wit 1-3: 25exp
Res 1-2: 10exp    
            45exp (10 remains)
---------------------
Tertiary: Social

Pre 1-2: 10exp
Man 1-2: 10exp
Com 1-3: 25exp
            45exp
---------------------

SKILLS
Primary: Physical
Athletics 0-4: 30exp
Brawl 0-2: 9exp
Firearms 0-3: 18exp
Larceny 0-2: 9exp
Stealth 0-2: 9exp
Weaponry 0-1: 3exp
            78exp
---------------------
Secondary: Mental

Academics 0-2: 9exp
Computer 0-1: 3exp
Crafts 0-2: 9exp
Investigation 0-3: 18exp
Medicine 0-1: 3exp
Occult 0-1: 3exp
Politics 0-1: 3exp
            48exp
---------------------
Tertiary: Social

Intimidation 0-3: 18exp
Socialize 0-1:3exp
Streetwise 0-2: 9exp
            30exp
---------------------
Athletics: Foot Pursuit
Larceny: Bypass Security System
Stealth: Crowds
---------------------
DISCIPLINES AND DEVOTIONS
Celerity 0-3: 30exp
            30exp
---------------------

MERITS
Quick Draw 0-1: 2exp
Fleet of Foot 0-3: 12exp
Fast Reflexes 0-2: 6exp
Danger Sense 0-2: 6exp
Direction Sense 0-1: 2exp
Barfly 0-1:2exp
Resources 0-3: 12exp
            42exp
---------------------

POST CHARGEN

Auspex 0-1: 7exp
Vigor 0-2: 15exp
Coils of the Dragon 0-1: 7exp

Status (City) 0-2: 6exp
Status (Daeva) 0-2: 6exp
Status (Ordo Dracul) 0-2: 6exp
Haven Size 0-1: 2exp
Haven Loc 0-1: 2exp
Haven Security 0-1: 2exp
Contacts 0-2: 6exp
Resolve 2-3: 25exp (15 from bonus exp, 10 from remaining)
            74exp

1 EXP REMAINS
Bio:

http://kcgreendotcom.com/CC/comics/cc-sailormoon.gif

Cephalus

that vampire game mikan abandoned i hate that guy Plank